#“Well make your own mods” I'm working on that if I could make my own mods now I would've started instead of complaining here
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Stupid entitled venting
Me, entering Nexus mods: "Oh look cute clothes/poses/accessories I'm gonna—oh they're fem V exclusive."
*Closes Nexus mods, rinse and repeat for 1273849th time*
#I feel so entitled for being mad at this#I know I'm not entitled to any other person's creativity/time/effort but#it's always the same and the inbalance between masc v mods and fem v mods it's way too notorious#A really big thank you to all the modders that include male v options on their mods <3#ALSO WHY DOES ALMOST EVERY FEM V PIECE OF CLOTHING BARELY COVERS THE NEEPOLES AND THE COOCHIE#I WANNA DRESS MY FEM VS WITH SOMETHING MORE THAN A PIECE OF NAPKIN THANK YOU#“Well make your own mods” I'm working on that if I could make my own mods now I would've started instead of complaining here#ALSO POSEPACKS HAVING MB/F BUT NO MB/M#Stupid rambling that I needed to get out of my chest#Posting this at night so as few people as possible read this
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hey friends! i was unable to post all of my early access content bc i'm sick. but i was able to post this video, which in my honest opinion are the major features in this 'romance' pack.
IS IT WORTH $40?
DEPENDS ON HOW BADLY YOU NEED THESE FEATURES TBH.
this review is brought to you by the ea creator network. all of my opinions are my own. i must disclose this per FTC guidelines #ad.
*i do not cover everything in the pack, only the things that stood out for me lol. i'm sorry i'm not used to doing full reviews up here
the attraction system is helpful and expands dating (which is great, but we've had mods that could do this for some time: pick your poison). the romantic satisfaction is the star here. i love being able to create one sided relationships and actually take care of our romantic relationships with sims. this is a valuable feature for me!
cupid's corner is a nice "hey i don't need this mod" anymore type of feature. prior to this i was using lumpinou's meet & mingle which allowed me to meet with sims (platonic and romantic). i dislike that you can not write custom bio's for your sims. i love the way the app functions, i love saving sims and adding them to our rel. panel - and getting to know them through the phone first. i wish we could've defined our sims favorite music/foods/color etc.
i'll admit it, i'm a sucker for dynamics. family dynamics from the sims 4 growing together are so good (minus the fact that everyone wants to be f*cking jokesters after one joke lol). but i love them! they really do impact my sims relationships. the different romance dynamics are interesting. for example: a strained romance dynamic makes it VERY hard for your sims to communicate. it's like your sims will randomly hug each other, but then 5 secs later they're upset. they want to love each other so badly but they can't lol.
now onto random things that excited me. you can go to cupid's couples counseling. i did not know we'd actually be able to answer questions. these sims had a strained romance dynamic and it was so bad - the therapist suggested we come back. but when i tried to schedule it again, they were booked and i had to wait to schedule another appt. which is great, because in the meantime your sims are going downhill fast and you have to keep the peace until then (if you choose).
there are new pop ups and invites. there's even one for a reality dating show lol. you can turn these off in game settings. (if you're wondering, mr. landgrabb never showed up at the motel he wanted to meet at. he stood my sim up. don't judge me, i thought there was simoleons involved).
new crafted dates are cool. you can choose whatever you want to do on them. there's new social interactions based on the activities you choose. you can also invite other sims to these (double dates woohoo!) you can also create crafted hangouts. i like these, i got this cute picture as a reward after a succesful crafted hangout. if you're familiar with mws weddings, it's the same idea. except this works well and isn't as glitchy lol..
another random feature i never needed, but now i find it useful. you can create your own relationship label that will appear in the rel. panel
it's unfair how gorgeous this world is... because there's nothing to do. this is all set dressing.
you can declare your love here.. at the wall of love.
you can buy flowers or edible sweet treats at this shop in the background.
you can get local food here. there are 3 new dishes and spicy hot chocolate. now, i'm not mexican (the world is inspired by mexico) BUT 3 new foods isn't cutting it for me. technically only 2, because one is a vegan option. no pozole, enchiladas, guacamole, tamales?? i'm a foodie, so i take full offense to that.
you can woohoo or sleep at the motel.
you can travel.
go fishing or enjoy a swim.
sit here and chat.
view this for a moodlet.
travel again.
check in a penthouse.
there's a nightclub, gym and lounge. but you get the idea.. there's nothing culturally unique about this world which makes me sad. no festivals? i'd love seeing a mariachi band play at the lounge. something. otherwise, keep the world and add more features right? i would've loved table proposals (sims 2 anyone?). or frisky couch makeouts. so many missed opportunities here.
there's more i could say but i feel like this post should be a little helpful in deciding wether this is a pack you need right now, or wait for a sale! i personally love having a complete colection, so i've always wanted every expansion. though i recieve the pack for free, i owe you my honesty and i want to start doing blog/written content because it's easier to process my thoughts through the excitment. i will enjoy this pack, i do like it, and only time will tell as i integrate it with my current gameplay. i hope this was helpful!
* if you remember, use my code OSHINSIMS at checkout if you decide to purchase this pack. that way, at least i get a % of your purchase and EA doesn't get all your coins 😉
thank you! just keeping simming, always stay wavy, peace x
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ULTIMATE Realistic Populated World Roleplay Mods | The Sims 3 | Guide and Tutorial
What's up everyone! Welcome back to my channel, I am super excited to give you guys this tutorial, I've been wanting to make it for awhile! I'm going to offer some alternative and lighter weight techniques on how you can populate your sims 3 world with a small combination of mods and households. I'm also going to show you how to tweak your ini files and how to actually create the lots in your world to simulate the best experience. Let's jump straight into the video because I am so excited to show you!
youtube
Ini Tweaks:
So the first thing you want to do is open your graphics rules ini file in your bin folder. You won't have to scroll or search , the cpu settings will be there as soon as you open the notepad file, change all of those numbers to 4. What this does is massively improves how the sims 3 engine allocates resources in your game. This alone will start sending more sims to more community lots naturally, without any mods. However, we are going to add some extra mods on top of this to help sims make more logical decisions on which lots they will visit, as well as insure that every lot a sim in your active household visits will autonomously send available sims there.
Before we get into the mods I need to explain two very important things to you first.
Community Lots and Households:
These are very important factors when you want to go about creating a more lively world. Contrary to old beliefs, you don't need over 50+ households to populate your worlds. And the smaller the world is, the less sims you'll actually need to fill it.
You also do not need every single community lot available to you in every world, either. In fact, the more optimized your community lots are in the world, the more likely sims will visit them on their own. I will explain this further in depth.
Let's start with community lots:
For example, if you have 3 gym lots in your world, sims will get very confused on which gym to visit. They won't just pick the gym closest to them, and the decision might be so taxing on their little minds they will more than likely choose to not go to any of the gyms altogether.
So if you want to see a more active Gym lot, only regulate this to one gym lot in your world. This may not have been the perfect example as most of you will already have one gym lot in your world, but then you should also notice that it's the easiest lot for the sims 3 engine to fill up. Because it's only one decision the townie sims have to make on where and how to visit this lot.
So for the bars and clubs in your world, you want to regulate this to one of each, and you could probably fit in a second one if you have the NPC's to fill it. Remember that the engine can't send sims to fill the lots if there aren't enough sims to fill it. You also have to factor in if those sims have children and their work hours as well.
So, I typically will make 2 dive bars, one will be a low end hole in the wall, and another will be on the whole other side of town in a completeley different theme or style, I try to incorporate new activites that you can't find on the other lot, so a pool table, karaoke machines, the bull rider, etc. I can get away with 2 dive bars because I use this fixed MSC mod, this mod fixes the EA LN oversight that didn't send townies to these lots very well, it adds a script that will automatically invite sims to these lots when your sim goes to them. So I don't have to worry too much about how many sims are available, as the mod does this for me and invites sims who are free without me having to do anything. The fixed MSC mod also applies to all of the LN lots, btw. And the reason why I keep emphasizing "Fixed" is because someone fixed the travel crash and error code 12 issue that was on the older builds.
As far as an exclusive lounge and dance club, I only make 1 of each. This gives me 3-4 options respectively to have an authentic bar hopping experience in my world. As I love doing this on my sims fun and wild night outs.
So when it comes to all of the other community lots, you already know to have one of each. The only other tip I can offer is that you don't want to put too many functional objects on these lots. As again, this could result in overloading a sims decision making process. The lot and sims become way more optimized when you give them less to do actually. This means you can create themed lots for very specific occasions. For example, when I downloaded a casino lot for my simler90 series, the lot had a ton of the gambling store objects, including a bunch of random objects that wouldn't neccassarily fit into this lot, which resulted in sims standing around a lot more and choosing to sit down instead. When I lowered the amount of functional objects, you begin to see sims gambling more as they now had a clearer reasoning path to decide on what objects to use. This resulted in the lot overall feeling and acting much more realistic, as I would enter the lot and see sims already gambling on it; acting like a real casino.
This is how I was able to understand the sims 3 engine and AI a lot better. We used to make 64 by 64 lots with a bunch of stuff and wonder why it was so laggy, empty, and when sims did get there they weren't really doing anything. You have to optimize lots to get a better aesthetic and gameplay experience.
A coffee shop should only have the ability to buy coffee and free space to sit and chat or use a laptop. This will force sims on this lot to just buy coffee and talk with sims while sitting down. So this lot will look and feel like an actual coffee shop.
So as a basic overview for the lots:
You now know to limit the amount of community lots actually available to all the sims in your world. This makes for a much more immersive experience overall, as sims will naturally populate these lots a lot more when given a reasonable amount of options to visit them.
You now know to limit the amount of functional objects on these lots so that when sims do decide to come to these lots, they will act in a much more realistic way on these lots resulting in a more immersive and roleplay experience.
So now if you are a builder, or just some who likes to remap your world to have a better gameplay experience, consider these steps above. Since you now know that you don't have to add every kind of community lot to get a more active experience, and in fact, this actually hurts the goal you're trying to achieve, remapping the world becomes less stressful and more strategic.
For example, if I have a fish village kind of world, this allows me to add new unique lots specifically for this world that would make more sense. I can send sims to a savvier seller fish market, this is functional, sims can come here and buy all kinds of fish. I can make a cozy cottage core type of wedding venue and winery, this could fit into this world. I could make a small camping lot that can only be reached through a hiking trail on foot, this could fit into this theme. When I think of a fish village I think about family play, so I could add a unique arcade, daycare, and adorable festival lot, where you could see some younger sims running around more frequently. I could make an old town themed pub as a dive bar. I would really only need one of these in this world, so it would be very active, especially at night. I could add an underground rave scene and give it the dance club community lot type, this could signal a small rebellion of these traditional fishery values in the village, and still be quite active, since there would be only 2 "party" lots for sims in this world to visit.
And etc, make the lots fit for your world, and limit the access to how many types of community lots there will be. This ensures more time spent on detail without having to worry about how full these lots would get, as you know they will be very full using this method.
As a final note, you also want to consider opening up your rabbit holes. While, you won't have to make them functional with zerbu's uc mod, you can make these lots functional using other techniques without having to sacrifice less activity. So for example, opening up the diner and bistro RH, allows me two external dining options for my sims. The diner could be a mcdonalds, and the bistro could be a benihana's. I typically roleplay this, like the diner rh being a nice chill hangout and eatery, and the bistro being a much more wealthier upscale place, I use the consort dress code mod, so you can only be in formal attire here, or you could combine this lot with an exclusive lounge and get play out of both types of lots on one optimized lot. Adding Ani's business as unusual set, a piano which will auto assign a pianist, some pretty ball room floors and deco, and you've got a perfect date night or mobster family dinner. Depends on your play style. Because there are 2 of these, the engine will send sims to these lots because it has the RH on them, and when sims get there they will use the menu's to sit down on there own and begin ordering.
So now let's talk about Households.
I made a pretty extensive guide about this on tumblr, which I will link. But as a basic overview, I figured out a couple years ago that you don't actually need a lot of sims in a world to make the world feel populated. However, if you do add a lot of sims, there are ways you can go about it, which isn't as taxing on the sims 3 engine. As you may have noticed, having a lot of sims in your world increases lag and freezing, this is because when you hit the world's limit of townies, you'll get a lot of routing errors (which cause the freezing), with too many community lot options they get confused on where to go change their mind half way, go somewhere else, too many objects on that lot, so an ai freeze when trying to decide what to do. This overall results in a chaotic and laggy experience.
In general, I like adding townies I will actually care about, but this number of households needs to be manageable. So I make around 10-12 official townie households in my world, with a lot of detail on their cas and homes. I decorated their homes in the same way I would mine, because I'm more than likely to actually visit these sims in their homes. This means I can remove all the other houses in my world, because I don't want SP to fill these homes with more sims I don't care for, and will add more strain on the engine anyway. This also leaves more room to configure where I'll be placing my optimized community lots. Don't worry, when I want to world to look like it's more populated than it really is, I add deco buildings, homes, and sims.
Then I add, NPC households. This is an interesting and amazing method because of how it works. I make a very basic home, usually in a basement, with 8 beds, 1 bathroom and 1 kitchen. Just the basics, no cc or detail or decor. Then I add 8 sims. This could be single men/women, teens, children, cashiers, robots, elves, etc.
This is how I can begin to actually populate my world with very little strain on the resources in the sims 3 engine. You see, when sims don't have any way to entertain themselves, or advance their skills, or fulfill their wishes, they are pushed more than ever to LEAVE the home to achieve this. This means you'll see 8 sims from each NPC household more than likely OUTSIDE than sitting in their homes. The engine seems to spend a lot more resources on maintaining the townies when they are in their homes more than when they are visiting a community lot. I noticed this when I had a lot of townies in their homes, without any of these mods or ini tweaks, I had a significant lag because the engine was micro managing all of those sims in their individual homes. This removes so much strain on the engine, when all it has to do is force the sims to leave their homes, as also mentioned before, the engine spends less time on extending resources to them on community lots vs when they are in their homes.
So esentially, what I've done here, is given my engine a huge break, allowing it to allocate ram and resources much more effectively and much quicker, while at the same time introducing more sims into the world without the engine thinking this = more strain.
The third and even less engine intensive technique I use is, Arsil's custom role generator mod. This allows me to add any kind of sims I want, that the engine doesn't actually have to control or allocate, as this mod is a script and sims from this script are seen as bin sims/service sims. They simply disappear back into an invisible bin until their shift starts. So if I want to add regular customers to my Benihannah's without worrying about the strain on my engine I can achieve this effortlessly. However, I use this method on lots that aren't seeing a lot of activity. Keep in mind, everyone builds their worlds differently, and there are many factors to consider why a sim may not be as interested in one community lot as others, while this is mostly self explanatory sometimes, this isn't as cut and dry. So, for example, I notice that unless my sims actually visit the beach lots in my worlds, there won't be a lot of sims on it. Sometimes, there will be one or 2 sims, but in general, it doesn't see a lot of action. So I set a seasonal lot marker on the lot, and then proceed to add 4-6 new custom role markers (I transmogrify them into beach deco items, to blend in), I set this up for the summer time, as this would make the most sense for more sims to visit. And then I add a bunch of deco beach sims to the lot on top of that. That way when my sims visit the beach, it will already have 4-6 sims on it, but it will look like 20 sims are there, and the engine will probably send 5-8 more sims which will result in a very active lot everytime I visit.
This is how you can utilize the arsil technique to gain more popularity on lots.
Which leads to my next point, consider what is actually about the population that you care about so much? For me, I want the world to look full without the lag. I was able to achieve this with deco sims. The engine doesn't have to do anything at all for this, as deco sims are objects. I want to play on lots where I could take a screen shot without having to even set up a scene, like for instance making the lot look and feel full. Deco sims are already posed, so all I have to do is move them into place. I have learned how to severely decimate these objects to make them completely playable in the sims 3, so I am going to have a lot of fun converting ts4 deco sims to ts3. This is going to be perfect for my building and roleplaying style.
For me, a townie that I don't care for might as well be a deco sim, the only use I have for them is to decorate the background of my screen shots. That may sound harsh but it's the reality. I make every sim in my world with intention. If I can't see you being an enemy, lover, friend, at some point in my story, then the sim isn't useful to me. And if the sim isn't manning a savvier seller station, or cooking and serving at my benihanna's then what are you even doing here other than taking up resources? I wouldn't even care for the sim to populate my UC lots, because I can just use deco sims for that, too.
Understanding these new household techniques, combined with your new understanding of community lots creates a POWERFUL new experience that's results in smoother/faster gameplay on active and filled community lots.
So in general, you actually want to have more townies than community lots. You can achieve both without lag using my NPC households method, and more strategically themed community lots together. This means all of your community lots will more than likely always be active no matter what your sim is doing in the world.
And now we are going to add mods on top of that.
We already discussed the fixed MSC Mod. So let's move on to the others.
I know most of you were expecting to see the Lot Population mod on this list, but I'm going to tell you exactly why it isn't. The mod teleports sims randomly around my world, the mod promised to send sims to lots they would actually visit, and even according to the season, but I didn't see this result. Instead, sims, no matter what their personality was, were randomly appearing at every lot I paused an looked at. I wouldn't even be sending my sims to this lot, I'd just be looking at the lot, this often resulted in freezing, hiccups, and slight lag. If I had more than one sim in my household out and about and I switched over to other sim, I would see the same sims I just saw across town pop out over there. This broke my immersion by a lot. Not only that, but a lot of these sims would be using objects, with props, and when being teleported it temporarily broke the interaction, which resulted in props and objects floating in mid air, or being unusable, or showing up on other lots where it wouldn't even be possible for those objects and props to show up. This caused routing and script lag in my game by a noticeable amount. I was on a reduced version, and still noticed these issues. I really wanted to like this mod, and if it didn't break my immersion and cause more performance issues, I would otherwise love it. But unfortunately, I had to find some lighter alternatives that handled both of the issues I noticed with this mod.
This leads me to the Get out project, or you could of course just download arsil's script yourself and tweak the settings to your liking. BoringBone's tweaks the settings of Arsil's script and includes his own mods in a few modules to balance out the tweaks he made as well as enhance the overall experience.
These are the modules I downloaded for my mod list: Pedestrians Smart Vehicles
With all of these mods combined, sims are being pushed out and about in the world immediately, consistently, reasonably, while still allowing some sims to stay home. Which is another issue I had with the lot population mod. There were never any sims at home. This caused issues when townies threw parties, and invited me, I would go and no one would be home; so no party. This caused issues when I wanted to visit a friend I made in their homes for story telling and gameplay purposes, because they weren't home to open the door. This caused issues when inviting sims out, going on dates, inviting sims over. They would be randomly selected to teleport to another lot my other sim was on so it would completely break these interactions. The get out script isn't that invasive. It doesn't break these features and interactions, sims aren't being teleported, they are choosing to visit more lots more frequently. If they throw a party, or invite me out, or I invite them out, the EA script function takes back over and allows me to actually see the end of these interactions. On top of that, there wasn't any lag with this mod installed, as sims would be doing what the engine is already coded for them to do, just more of it; visiting community lots. The mod also adds walk abouts like how you'll see in the TS4, which I also combine with Shimrod's townies out on the town, where you'll see double the amount of walkabouts, while also extending a reasonable and light weight function to populate the lots in between.
Combing this with the Supreme AI mod, unlocks the sims AI in very innovative ways, for this particular guide, the supreme ai mod allows sims to make more logical decisions on which community lots to visit based off of their traits. While it's not completely set in stone, and still has a randomized feature which adds more interesting outcomes, now you'll see a lot more athletic sims at the gym, sims with hampers in their home at the laundromat, rebels and part animals at bars, clubs, and arcades, teens and kids at parks, arcades, libraries, the pool, etc. Let alone all of the other changes included in this mod, it has to be recommended for the logical fixes it applies to EA's system of how sims decide to go where.
The last mod I want to recommend here is the nana no shop in RH's. This mod makes it so sims no longer autonomously visit and enter RH lots. If you ever wondered where all your sims were, and you knew they weren't working at the time, they were probably inside of a RH. The game pushes them to sit inside of them for an extended period of time, this is to simulate to the player that the townies are alive and doing their own things. This isn't a problem in an unmodded game, however, when you're like me and open up your RH anyway, this mod would be a perfect enhancer, it still sends sims to my opened RH lots, and RH's in general like to eat outside of a bistro or diner, but it no longer allows them to enter RH's and sit inside of them. This means more sims who are available to visit community lots actually visiting those lots. Townies don't need to go grocery shopping in the RH because they can automatically get their ingredients from the fridge, with whatever recipes they choose to cook. The only reason a townie would need to visit the hospital is if they are giving birth. Unless a sim works at the police department or is going to jail, they don't need to be there, either. And well, you get the point. Any need for a RH for townies will be assigned to their tasks and they will be unable to take it off, this is for what they NEED. When you want to actually see those townies around town instead of sitting in RH's, this mod fixes that issue altogether.
So now I'm going to go in game and show you the kind of results that you can expect by following this guide.
First I will show you the normal populated world, this is what you're used to seeing in game. Then I will show you what it looks like when you optimize your community lots and add my NPC Household method. Let's begin!
Conclusion: As you all saw the massive difference in gameplay, either one still works out much better than the normal EA lot population method. So you can play this in either style. With my NPC household method and more optimized community lots this just promises better performance with populated lots, significantly. You don't have to follow this method, you can just use the guide and mod collection outlined here!
I want to thank you all for joining me , I am so happy I finally got to show you guys how to populate your worlds lag free, I love all of the support I've been getting, you guys are just so awesome! I have more videos coming for you so I'll see you in the next video!
Mod links:
MSC Fixed mod get out supreme ai shimrods townies out on the town
nana no shop in RH's
Arsil Custom Role Generator
#tutorial#tutorials#sims 3 roleplay#roleplay guides#roleplay#ts3#sims3#simblr#ts3 simblr#ts3mods#Youtube
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FINALLY FINISHED MY QPHIL 3.0 DESIGN HOORAY (cant wait to. redesign it again in like 3 months.) (CHECK UNDER THE CUT FOR MY SILLY DESIGN NOTES!!)
I think I said this before but i so. SO BADLY wanted him to have a sleep theme since I always loved how his presence on the island was kinda up in the air. Is it a dream? Is it not? When he goes between the island and hardcore is that change really happening? Who knows.
The idea of making his usual outfit more like a housecoat was super appealing to me, so I opted for this open housecoat look with really heavy frills which were super fun to figure out, and I knew from pretty early on that I wanted to give him a quilt pattern SOMEWHERE on his design, so I thought the inside of the coat would do nicely for a sorta "default state". It also meant I could attribute meaning to the symbols and colours I used. wink nudge.
He has a more subtle angel theme, like with the mobile on his walking stick being a halo with the wing placement further emphasizing this, as well as just his generally lighter colour scheme. When I say sleep was his theme I almost more-so imagine it as like. The feeling of waking up in the morning where you're mostly refreshed but still a LITTLE drowsy. Lots of very spring-y, morning colours.
Just some other quick notes, I always really liked the mod in the server where you could have the crows perch on your shoulder and follow cuz of the lantern, so I thought it'd be fun if I made it so brian just straight up WAS the lantern. So I made him look like one of those wall outlet nightlights!! The backpack being kinda cat shaped was COMPLETELY unintentional but a very welcome result. Missa backpack is real.
As for the alternate outfits, I have a bolas one, as well as an ender king one since I deemed those two the most important. For the ender king I weirdly don't have many notes, like it's fairly straightforward (Save for the elephant in the room but now I'm gonna keep my secrets on why that's a thing). The Quilt design is supposed to be a lighter, easier-on-the-eyes version of the no texture pattern, and I imagine that all the goop and gunk on Phil is hidden under the coat. I imagine it'd look fairly similar to canon so just like. imagine it for now. Might draw it one day. MAYBE. There's some tiny additional colour symbolism but I'll hold my tongue on that and let you guys draw your own conclusions there. I WILL say, however, that instead of his theme being sleep, his theme is "nightmare" (and also kinda sleepwalking since both fit).
The Bolas design was SUPER fun to work with. For starters I wanted the three designs to be in three different states. One with the coat, one with the coat reversed, and one without the coat entirely. Since I wanted to do the checker pattern thing with the possession design, having the sleeveless bolas design worked really well for the shape I landed on, even if it wasn't conventional. and SPEAKING of non-conventional design choices, I decided to go against the usual plague doctor + gas mask fusion design. Which might be controversial... But god. The moment I thought of his mask being a falconry hood, the idea just wouldn't leave my mind. Because of this, the full mask is kinda separated into two parts. The eye mask which kinda also mirrors his usual sleep mask, and the gas mask itself (I kept it in a beak shape since it'd feel odd if i made it any other shape for phil, lol). When designing the whole thing I kept thinking about more apocalypse setting clothing. Like mad max. Or the one gag from that one spongebob movie. Lots of leather. And of course, to match the other sleep themes, the Bolas outfit's theme is "fever dream", although its a bit more subtle. It's easily the weirdest design, The pops of green were simultaneously in reference to the friendship emerald... As well as... Well, the green chain right below the chain on the sickness themed design was probably the most tasteful way I could've chosen to get across vomit without it being too on the nose. (also sidenote, I had a few friends compare bolas phil to... a fly. Which wasn't intentional but it's kinda funny that the guy designed after fever dreams looks a little bit like a bug.) Ok thats it for design commentary I'm gonna go to bedge nyow.
#syd spiels qsmp#my art#qsmp#syd's art#q!philza#philza#qsmp ender king#im so sleepy guys i gotta be up early tomorrow
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[Simmerianne93]Action_poses_09
Hello guys!!! How are you today??
It's been a while since I posted an action pose pack and I'm so glad to bring you this pack today.
Last month I was thinking about what kind of poses I could bring this month and it occurred to me that some action poses would be nice, however, I had two options, do a girl/boy fight or do a girl/girl fight. I did a poll on Twitter and one on Instagram and in the end, adding the results of both polls, the winner was girl/boy, so I ended up making this package that you are seeing right now. However, this doesn't mean I won't do the girl/girl poses, it will just take a little more time.
Then, when I was going to start making them, I said: why not do a livestream showing how I make them? and that's how I dared to do my first live. If you want to see the process of creating these poses (well, most of them) you can go to my YT channel (link down below with all my links) and watch a couple of videos where I show how I made them. The videos are a bit long, so I recommend watching them in fast motion.
BTW, I'll try to choose another pack to make some lives next month, I haven't decide yet what to make but I'll be letting you know on my socials. I have to plan my time with the power outages and all that (main reason i haven't made more lately e.e).
Anyway, I hope you like these poses, I wanted to add a little bit of "romance" so that's why it ends up with a kiss, apart from the fact that they will be some poses that will work very well for one of my stories in the future and I needed it to have a kiss at the end haha... Oh and there are 2 face reactions to pose #10, but they are the same poses, that's why I named them as 10 V-A and 10 V-B. V-A: is Angry (female)/ Smiling with eyebrow raised (male) V-B: is Surprised and insecure (female)/ Serious (male)
And that's it. I'll leave you with the description of the pack:
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What is on it?
13 Duo poses (Made with a female rig and a male rig) + 2 all in one for each sim.
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What do you need?
Andrew's poses player
Teleport any sim by Scumbumbo or Mccc by deaderpool.
Instructions in the original post.
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TOU
Do not claim my creations as your own.
Do not re-upload or modify my creations.
Do not make money of my creations.
Do not include my creations in Mods folders to download.
Please follow my Term Of Use.
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Download it now here — [Early access until June 21st, 2024]
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If you want to support me: Patreon | Ko-fi
All my poses overview: Pinterest | ��Wix | Tumblr
More in-game preview pics of all my poses: Instagram
My socials: Twitter | BlueSky | Instagram | Tumblr
Lives and videos: Youtube
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I really hope you like them and I will say in advance: Thank you so much for using them.
@ts4-poses
#poses#ts4#simmerianne93#sims4poses#thesims4#posesforsims#sims4#thesims#ts4poses#creator content#actionposes#fightingposes#duoposes#coupleposes#kissingposes
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Favorite Video Game Genres of Cosmere Characters
As requested by @thesternest :)
1. Silence
Silence: Don't know why, really, but I like casual games, games that are just like real life. Silence: Something about doing your daily life, but in game form--very relaxing. William Anne: Uh, mama? I think "Silent Hill" is a survival-horror game. Silence: It is? How so?
2. Marasi
Marasi: [Looks around nervously] Marasi: I...well, I like first-person shooters. Marasi: I-I just like to pretend I'm in the Roughs, like Wax! Marasi: I don't want to be Wax in real life or anything, but...it can be fun in a game!
3. Dalinar
Dalinar: In real life, war is a terrible necessity. Dalinar: In games, war is fun. Dalinar: ... Dalinar: I like tactical RPGs.
4. Vin
Vin: Huge fan of platform games. Vin: Jumping from ledge to ledge, controlling my speed and trajectory, occasionally swinging from hooks or managing double jumps... Vin: It's just like moving through the city as a Mistborn! Elend: Your high-score is RIDICULOUS, Vin! Vin: I'm also REALLY good at it.
5. Yumi
Yumi: I wasn't allowed video games for a long time, but now that I can play them... Yumi: [eyes sparking] I've become a HUGE fan of visual novels! Yumi: It's like Seasons of Regret, only *I* can be the one making the choices!
6. Leshwi
Leshwi: Like many Fused and Singers, I find myself quite taken with Rhythm games. Leshwi: Now that it is no longer appropriate for me to fight the Windrunners, I do like to challenge them to Dance Dance Revolution instead. Kaladin: OH COME ON I DEFINITELY HAD THAT Leshwi: I always win.
7. Steris
Steris: I used to think games were a waste of time, but then Wax introduced me to these construction simulators. Steris: My city is a paradise with excellent infrastructure, logical layout, and plenty of greenspace. Wayne: You should try to mod that makes a tsunami hit your city! Steris: Oh please, I beat that mod yesterday on my first try.
8. Navani
Navani: Recently, I've gotten into Tower Defense games. Sibling: I can defend myself, thank you very much.
9. Vivenna
Vivenna: Love a good roguelike. Vivenna: It's something about trying it over and over again until you're perfect. Vivenna: The victory is sooo sweet when you've worked hard to achieve it, dying many times. Siri: Oh me too!! I especially like Hades--the art is AMAZING. Vivenna: (scoffs) You mean a rogue-lite? Siri: I'm telling you--you should try one! Getting powerups in between runs is pretty sweet. Vivenna: Hedging out a difficult victory after hours of blood, sweat and tears is also fun! Siri: If you say so...
10. Lightsong
Lightsong: Soooo addicted to Candy Crush. Lighsong: Can't even tell you why. Llarimar: Perhaps your divine eye is drawn to the bright colors. Lightsong: Whatever makes you feel better, Scoot.
11. Adolin
Adolin: Lately I've become completely engrossed with life simulators. Adolin: I make my character get up, make breakfast, go to work, go on dates, learn the piano... Adolin: WHY IS IT SO ADDICTING?? Shallan: This may be a sign that your actual life is incredibly stressful and the allure of a simple, daily life is drawing you in? Adolin: No, that doesn't sound right... Shallan: You want to date a bisexual vampire? Adolin: ...That could be it.
12. Rlain
Rlain: I'm quite taken with these cozy farming games. Rlain: You just build a nice farm, meet the villagers, explore around. Renarin: Rlain, please, it's been six hours! Rlain: Just one more day...
13. Tress
Tress: I've been enjoying survival games! Tress: It's fun to gather and cook and build a base! Tress: A little bit unrealistic, because the rain doesn't make anything explode, but I guess they wanted to make it easier than real life, not harder.
14. Shallan
Shallan: It has to be MMOs for me. Shallan: I like a game where I can do pretty much anything I want. Shallan: Advance the story, collect every type of mushroom, fill in the whole map... Shallan: Plus, I like leveling every class and giving each one their own outfit and personality. Veil: You named the rogue after me, I see. Shallan: It's a compliment.
15. Kelsier
Kelsier: There's only one type of game for me: and that's a game where the name of the, uh, game is survival. Kelsier: And I especially like it when you have to survive as a team. Kelsier: Especially against great odds--like lots and lots of real-life players. Kelsier: Yup, yup. Kelsier: It's all about Fornite for me.
#cosmere#cosmerelists#Dalinar#Shallan#Adolin#Rlain#Leshwi#Vin#Kelsier#Shadow#Tress#Yumi#Vivenna#Lightsong
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The Evolution of Passion: Midnight Kiss.
Hmmm, definitely busting out the "Vampires Kiss" tea for this one. (hibiscus, rose, ginger, cocoa, black tea, rooibos, chai spice and cayenne for bite. It's red, sweet, metallic and oh so good.)
I got an ask (truncated) from danmeiljie " thoughts about what happens in the woods in act 1, and how he initiates with his partner in the graveyard in act 3, But i was curious if you made any connections to his emotional journey and how that's reflected in these different sex scenes and his role in them. Thoughts about vampire physiology and how that might affect his behavior and choices and abilities during sex depending on diet as well."
These are not shallow subjects so be prepared to go deep. You know, Gale bond depth. *snort* I'm going to break these up for length. There is a thing as too much you know.
WARNING: Game Spoilers, Topics of Sex, Abuse, and Adult themes/Language. Not underage appropriate.
This is not fact, just opinion based off my own and game experience. As always, how anybody cannons their relationships or behaviors is perfectly right! No blame, no shame, it's your game.!
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Offering a tryst in the woods is a planned move. There is nothing more behind it than getting Tav on his side by using a tactic of seduction to create attachment. He doesn't trust that you won't help him without some sort of incentive. Nobody helps without compensation. Tav is simply a means to an end here. And , in his mind, his only value is found in his body.
And more often than not, at his own expense.
Ooooof. I feel you my moonlit love. I really do.
But it's always worked before, right? Why not now, right?! Get them hooked on his sexual talents (" I'm a consummate lover.") and he will have someone blinded enough to hide his nature and fractured personality behind. This is for survival not pleasure. Emotionally, he is unavailable.
The positions used also reflects this. More so if you let him lay Tav in the grass. If you have the right mods, you will see him offer a kiss and then immediately crawl over to roll Tav onto their side to take them from behind. This position makes sense as it puts him at an advantage. From behind he can control the situation to an extent and it allows him to detach from the situation by avoiding eye contact. Relying on muscle memory to get the job done. Routine.
If you want to get really deep, the position itself could reflect his inner world. Demonstrating how "unseen and unsafe" he feels inside.
But don't fret choice one pickers! It's the same if Tav rides him to the ground. It's a dominating move. He is beneath them. Once again on his back for the thousandth time and in a vulnerable position where in he has been made to suffer countless times.
However, Tav does two surprising things here. They show acceptance of his vampiric nature by offering blood to him. That majorly adds to the experience as a whole I have no doubt. And shows trust in him by allowing him to take it from the same submissive posture he was just in. Tav is now the vulnerable one. Naked and unarmed beneath him by choice.
Forget T & A have you seen clavicles?!
There is absolutely nothing wrong with the first option. It is still a positive experience for him. But I truly feel the second option makes the tingling's of feelings happen sooner for him obvious reasons.
Now, here is how I think his plan and feelings start to unravel that night regardless of what sexual encounter choice was made.
First, given that he is now free and fed better than he has ever been. It is my head cannon that his erections are now stronger and easier to achieve than he is used to. And Tav is the first one he experiences this with.
Wait! I know, but stay with me on this...
How would being starved of the very thing you need to run your entire body not complicate that function. Normal sized cocks need a little over half a cup of blood to fill properly. And that half a cup has to come from somewhere else in the body. If he was only fed a diet of rats a bugs that's only two tablespoons of blood a day if he wasn't refusing it. Less than that if you factor in decay from the rat being dead and putrid. And even less than that being kept in his body if he was being tortured.
And what a perfectly on par thing for Cazadick to do. Demand your slaves go and whore themselves out to bring you back food, but deny them what they would need to NOT have to struggle to do it. What a fucking nightmare! Literally!
So, to combat this Astarion would either know a spell to help him or he has figured out how to re route what blood he had to where he needs it, when he needs it. Sounds uncomfortable and exhausting.
But now, he can feed whenever blood is available. Tav, animals, villains, kobolds, Wyll (wink) . There is now enough blood in his system to not only run all basic vampire functions but also allow for spontaneous arousal.
He's not starving and not struggling to be interested. He's comfortably hard and simi engaged. How novel!
Next, Tav treats him like a seven course meal and not a McNugget. Or rather a McStarion in this case. And yes, his milkshake brought an alarming amount of people to the yard. But that's a different topic.
It would be so easy to just proverbially throw him in your mouth and mindlessly nom nom nom till you are suddenly at the bottom of the box wondering if you ate anything at all.
No. I think Tav took him up on that tasting offer to the fullest existent due to him saying "I'd much rather we got to experience each others FULL portfolio of talents once again." Tav was respectful of his known boundaries and made sure he got as good as he gave. He didn't get hurt. And he more than likely got something out of it he's not used to. Real pleasure. And, if Tav let him bite them, he also got something he has always had to beg for and it cost him nothing. And even if he did think it came with a cost, it was a a fair trade for once.
I feel like this is also supported in the morning when he says ..
"Delicious as you were, I didn't want to go too far."
You could take this as the flirt it sounds like. Or, you can read into the fact that he never actually faces Tav when he says it. To me it's him realizing that this manipulation is going to be much harder then he anticipated. And he is realizing that there is a real possibility to actually go that far. Oh shit...
You are his first blood and first truly pleasurable partner in centuries.
How dare you! He's supposed to be controlling you!
On to the next encounter...eventually. Life has been demanding my attention lately. Rude..
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SIMS 3 ANIME HEAD REPLACEMENT/OVERRIDE
It's finally over...! This is something I've been working on pretty solidly for the past month! It may not be perfect, but it was something I could learn a lot from!!
This is a total overhaul of the head in the Sims 3 - an overhaul that makes sims stylized in an anime-like manner! Keep in mind that unlike the heads for TS4, these are an override! They will effect every sim in every save unless removed! Please read the disclaimers for other important notes!!
All you need to do is drop SDM_TS3_animehead_v1.package in your overrides folder! This BONUS DLC.zip includes some extras as well ^^
DOWNLOAD IS AT THE END OF THE POST!
youtube
Contents overview
It's... kind of what it says on the tin. The head meshes and sliders have all been overhauled! For every age and gender!
Basegame makeup and beards have also been overridden!
BONUS DLC FOLDER -- the 'original morphs' package file adds some NEW morphs specifically for the head! You will likely have to use a mod to increase your slider limit (like xcas or mastercontroller) to use these!
BONUS DLC FOLDER -- Topical details for a few nose styles (freckles) and a mouthline (moles)
BONUS DLC FOLDER -- The gotchagotcha eyes I did for TS4, as defaults for TS3! They're the eyes used in the previews
Important disclaimers
THE HEADS WILL NOT RESULT IN A PERFECT ANIMU-FICATION OF PREMADES. Premade townie sims will more likely than not look kind of screwed up, and potentially require adjustments if you can't handle it. The head is more intended to be used with creation of your own sims suiting of the style.
TYPES OF CC THAT ARE NOT COMPATIBLE WITH THESE HEADS INCLUDE: ALL EYESHADOWS, ALL EYELINERS, ALL LIPSTICKS, potentially custom beards and skins, custom face presets/sliders. Certain hairs may also not play nice!
These are higher poly than the vanilla heads! Lod0 is 6,379 tris across all parts, while lod1 is 3,155 tris.
Lod2 and Lod3 are effectively like PSX meshes in vanilla and are untouched by this override.
While I have not encountered any issues while using 'very high' sim detail, it may differ if your sim detail is lower! I have been able to sustain multiple 4+ hour play sessions while using the head though, if that's any reassurance.
Some of the makeup looks screwy but honest to god this head is making me lose my mind so I'm literally not fixing that now
DOWNLOAD BELOW READMORE, ALWAYS FREE DUDES
SIMFILESHARE || PATREON
(simfileshare will be added later, currently missing due to SFS having issues as of writing orz)
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CREDITS AND GRATITUDES
Greenplumboblover, who's TSM>TS3 head was the core inspiration and who's packages were used for studying! Simplelife and Carversims, who's default replacements for makeup/facial hair were used as points of reference! Whiteglove, who helped a lot with testing and suggestions!
#ts3cc#sims 3 cc#sims 3#cc#my cc#long post#copied this from patreon bc i literally dont wany to retype it but. blows up and explodes and#i hope u enjoy my stupid promo vid btw#Youtube
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Get dressed action on towel racks
A while ago I started using @episims' wonderful towel lite mod that makes our Sims put on a towel or a bathrobe after they shower or bathe. It adds a delightful touch of realism that is really fun. But as much as I enjoy taking my rich lady from her fancy bathroom to her walk in closet in a towel, sometimes I don't want to send my Sim past their bedroom to get dressed. When I shower I usually get dressed in the bathroom, putting on clothes I hung by the towels before getting in the shower. I thought, why can't my Sims do the same? With a little imagination, I re-purposed the actions of the Seasons coat rack to add clothes-changing animations to the towel racks that most of my Sims already have in their bathrooms, so that I can pretend they too put out their clothes on the towel rack before getting in. I wasn't sure if it was worth uploading but you guys loved the idea so here we go! :)
I only added everyday, formal and pyjamas because those are the three I thought it likely I would ever want. Shower during the day? Everyday clothes please! Girlies got ready for a night out? Get glam with your formal wear! A shower before bed? You'll want your pyjamas. The other categories seem unlikely, but I am open to updating it if there's a persuasive reason :)
As you can see in the video Sims are pretty decent about using the towel racks, even if they are on a wall behind stuff. I haven't altered the actual code to navigate to it, it uses the same slot as viewing the deco object did previously, which in my test has worked well. In the end I had to use different animations for children because the coat rack uses a step stool which needs a slot that the deco objects do not have and I could not figure out adding one. It was either different animations or floating in the air, so different animations it is :)
I've edited three of the Maxis towel racks. "Towel on a Metal Rod", "Towel on a Wooden Rod" and "Towel Hanger Plus Plus". I'm also sharing one edited CC towel rack by Simply Styling, which I discovered through @gayars recolors found on her website here.
Get maxis towel rack add on on SFS | Get Jope towel rack on SFS
If any creators would like to add these edits to their own towel racks, please feel free to do so. To make it easier on you, or any simmer that simply wants to update things they downloaded, I prepared a download package with the resources you need and some basic instructions. It's not step by step, it assumes you are familiar with edits. Should anyone want or need more detailed instructions, I am happy to help when I can :) (Update 2024-03-06 I replaced the routing mechanism in the interactions, to avoid a slot-missing error that happens in some CC objects that do not have a routing slot)
Conflicts: The maxis towel rack add on are global plug in for those objects, which means there is a potential for conflicts. HCDU+ will find any conflicts, but I doubt there are any. Indirect conflicts may also occur if you have mods that add additional interactions to deco objects, they would not show on the towel racks because I have overridden their usual pie menu.
Credits: whoward69 at @picknmixsims who taught me how to edit event trees in animations, @episims for the towel lite mod that inspired this, @gayars who taught me how to repurpose animations between objects and for introducing me to the jope towel, and all you lovely people that encouraged me to post this with your enthusiasm <3
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Name: Gamyga Debut: Super Smash Bros. Brawl
Hey! I want a turn on the "talking about Subspace Freaks"! Gimme! Gimme! Subspace was like, one of my formative Weird Enemy Experiences! How have I NOT talked about any of these guys yet?!
Gamyga has always been one of my favorite Subspace Emissary enemies, and you wanna know why? It's because I have good taste, that's why! I mean, this is a really visually striking design, if you ask me. The trophy description it has in Brawl describes it as looking "like an avant-garde work of art from some young art-school grad." That's awesome. You KNOW I love things that are weird and abstract and artsy and pretentious! Gamyga is right up my alley!
I'd say this enemy was made for me, but it was more-so made for the purpose of having a really tall enemy that can serve as a road block that can shoot lasers at you from above while you take it apart piece by piece... That is, unless you are brave enough to take out the mask first and watch the whole thing fall apart all at once!
Of course Mod Hooligon likes the abstract, multi-segmented enemy that you can slowly dismantle or alternatively attack the head of to deal with it instantly. So what? I have a type! Don't judge me! I see no difference, love is love!
As I said, this thing is tall, which probably adds to the visual-strikingness, especially when combined with the fact it pops out of the ground without warning when you get near it! No wonder this thing left such an impression on me. I mean, imagine if you were just taking a stroll in the park when this thing appeared in front of you without warning! How would you feel? Gamyga Jumpscared? Or perhaps Gamyga Pleasantly Surprised...?
Well, no, you would feel "in pain" on account of the Gamyga Laser Blasts.
Sometimes, springs or platforms will be placed nearby that let you jump over Gamyga, or alternatively you'll be playing as a character like Kirby or Pit who can just fly over it. Otherwise though, this thing is going to block your path and soak up a ton of damage. But hey, if it's gonna do that, it may as well look good while doing so!
Man, I spent so long talking about the Whole Enchilada that I haven't even gotten around to talking about the Gamyga Bases on their own! That's right! With every Gamyga, you get Five Guys for the price of one, with One (1) mask and four of These Things! Could a Gamyga be considered a form of colonial organism like a siphonophore...? You don't need to sell me on this thing any more than you already have!
Though maybe it'd be better to analyze these as being something mechanical, given their stiff movements, and how every time they wiggle their arms, it sounds like someone moving a pinball flipper. I almost feel this design would be more interesting if it was biological, but there's something enticing about describing these things as being like "a robotic siphonophore". I honestly don't know which interpretation appeals to me more.
The posing of the arms and the hollow facial features almost remind me of the haniwa statues Gyroids are modeled after, but the presence of pupils and Teeth here makes them look considerably freakier, which as far as I'm concerned is only a good thing. Watch out! Gamyga Base can BITE YOU! Not in the game, mind you. I'm talking about real life.
Gamyga was one of the Subspace enemies they decided to give a trophy in Super Smash Bros. for Nintendo 3DS, for some reason. It's not in Smash Run at all, so I guess whoever was deciding on what things to include as trophies in this game just believed Gamyga was an absolutely vital part of Nintendo history that people needed to be aware of.
They were right, for the record.
#gamyga#super smash bros brawl#super smash bros#subspace emissary#not mario#funky friday#mod hooligon
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PXL'S Anatomy of Screenshots
So you want to take better screenshots? There are multiple factors to consider, and if you don't enjoy tweaking reshade settings for every image, my ultimate method may not be for you. That being said, there are tips and resources in this guide that are applicable to everyone and you can select to explore those that are useful to your specific situation.
Disclaimer: I am not claiming to be an expert, nor am I offering to provide troubleshooting on an individual basis. This is a general guide and if you are unfamiliar with any of the concepts, please use the mighty power of the internet to find tutorials. I promise everything that I have learned over the years has been published and documented a thousand times better than I ever could.
There are five factors to address:
Your computer's inherent capabilities
The game's limitations
The mods you're using
Reshade
Post Processing
Graphics Card Settings & Drivers:
Become familiar with your graphic options. If you don't have a dedicated graphics card (i.e. a desktop or gaming laptop, these features may be unavailable and you should skip.)
I have an AMD Radeon Pro card which is designed for workstation level systems. It's overkill for sims, but useful for 3D rendering and modelling work. I have changed the following settings for DirectX 9 applications:
anti-aliasing - enhance application settings
anisotropic filtering - enabled
anisotropic filtering level - 16x
texture filtering quality - high
surface format optimization - high
Consider overclocking your graphics card to unlock it's full potential. DO NOT pursue this venture unless you are ok with the risk of burning out your card prematurely. I use at present, overclocked Bootcamp Drivers from BootcampDrivers.com obviously, if you're not playing on an intel based mac through Bootcamp, this is irrelevant to you.
None of these settings are useful until you address the default games limitations, which leads nicely into the next factor.
Addressing The Sims 4's Graphic Limitations:
Everyone should be familiar at this point with lighting mods, 4k, textures, disabling ssao, etc. but, I'm still going to spell it out. None of this is new information and has been covered many a time by various players ad nauseum.
remove ugly blue toned lighting in the world by choosing a lighting mod from @softerhaze here
overhaul your graphics.cfg file (i use a custom blend with features specific to me), however @simp4sims has done a ridiculous amount of work in providing a simple to install file that can be found here - read through their tutorials!! they have provided an excellent oversight of exactly what this does and why it matters
improve the indoor lighting for your sims - previously i used @luumia's no blu, no glo - recently i switched to @northernsiberiawinds better in game lighting mod here, though i have tweaked some of the settings to suit my own personal preferences
i don't use the HQ mod, i don't find that it makes enough difference for the amount of effort it requires to convert CAS CC
It should go without saying, but tweaking your graphics config file is absolutely useless if you can't play TS4 at it's maximum in game graphic settings!
The Mods You're Using:
Now that you've put in all this work into getting the game ready to make use of quality mods where do you start? Well, the CC you install matters. Whatever your preference, whether it be maxis-match, alpha or somewhere in between, priority should be given to using items textured in 2k or 4k resolutions, and specific attention should be paid to using wall and flooring textures with bump maps, and or high quality resolutions (this is important later for reshade if you intend to learn about ray tracing).
I will separately post a guide to creators with crispy textures because that is it's own novel.
Reshade:
Phew. Still with me?
There are many many many reshade presets out there, most are alike, but none employ ray tracing, and that is because a) it needs to be manually adjusted for every screenshot, b) they are paid shaders, and c) this requires advanced knowledge of reshade and a decent enough graphics set up that won't overheat - games running native ray tracing recommend a minimum VRAM of 8GB (please note RAM and VRAM are not the same) - i therefore do not recommend pursuing this option if your system does not meet those minimum requirements.
Start here to understand what ray tracing for reshade is. In my opinion, the shaders are well worth the price of $5 for the amount of work that has gone into creating them by the talented Pascal Gilcher. That link is a comprehensive starting point into expanding your knowledge of reshade and it's capabilities.
I have always created my own reshade presets from scratch, and while the core colorization settings I utilize remain largely the same, using ray tracing and re-light means every screenshot needs to be manually adjusted (lights repositioned, bounce and AO factors adjusted, etc) before being captured. @pictureamoebae just published a very timely post discussing the re-light shader and you can read it here.
Post Processing
Reshade does 99.99% of the work that traditionally would be accomplished in a photo editing software like photoshop. Occasionally, I need to adjust exposure manually, add depth of field manually, or color correct. Beyond that I use it to scale images to fit the resolution and file size limits of various platforms. Conceptually this reduces the amount of uncontrolled loss encountered when platforms like tumblr auto compress files that are too large. In reality, tumblr still makes images crappy compared to how they appear in my file folder.
optimize your images for various social media platforms using this guide
fix exposure or colorization issues using a software like photoshop
I hope that this gives you a starting point into expanding your methodologies. My process is continuously evolving and I find this aspect of the game most entertaining. For others who don't enjoy this process, it's probably not worth it!
Thanks for reading ❤ PXL
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Hey, it's me and this is my blog
SO guess what? I found acess to one of those funky computers that Caine keeps in secret... And made this! Isn't it cool? Eh, not like I have anything better to do anyways.
So I guess you people from the interneet can send me some cool asks about how things are going here, I just won't spill secrets okay?
...Who am I kidding, of course I will.
Warnings!
Be aware that the person behind this blog IS AN ADULT and so is the character, mod is 19 and Jax is 22. Do NOT send me anything sexual if you're a minor. This blog may contain sexual or suggestive jokes and is considered 16+.
Be mindful that this blog is both based in canon AND headcanons, so some stuff might not be completely "in character". If you see something that you dislike, remember that the character IS an asshole but also the mod's just having fun with it lol don't need to harass anyone because of a silly gag.
This blog may contain mentions of drug and alcohol use as well as heavy topics like mental breakdowns, panic, and similar. Suicidal topics will be kept to a minimum but may always happen, so viewer discretion is advised.
Meet the crew!
You can check out other blogs that I mainly interact with here! Amazing masterlist by yours @ask-abstracted-kaufmo truly, go give em some love!!
Why did you not answer me?
If I did not answer your ask yet, there might be a reason:
- I'm sleeping or working
- I am searching for a more appropriate answer to the question (if it relates to canon stuff)
- There was an exactly same ask sooner so I'm killing two birds with one stone
- I'm editing an image for the ask
- I'm not following the order or the asks for a funny reason
- Too many asks, mod is sorry for this one-
- Update March 24: hhhh not great era, I'm sorry if I may take long but managing life has been crazy rn
The children!
So far we have 9 kid anons that Jax is caring for
That doesn't mean you can't make your own silly anons to interact too, bring your ocs, it's fine! This is just a list of adopted children.
[Last update on 22/04/2024]
So far, we got:
cool anon
foreheadkisser
clown
lav
sleepy
strawberry
patchwork
pastel
phoenix
Roleplaying
"This is how Jax talks! Hi darlin' ;)"
This is how we're gona describe actions and anything that is not to be said out loud.
[mod coffee: and this is how yours truly, mod coffee, will appear here once in a while! hello ;) ]
Extras!
Other blogs also ran by me are @jaxrabbitoid-thehuman, @dogday-shines-bright and @ask-theredcrown check it out if you feel like it!
I made a mod blog where you can reach out to me! It's @mod-coffee-is-here!
#the amazing digital circus#jax#tadc jax#tadc#the amazing digital circus jax#jax tadc#jax the rabbit#jax the amazing digital circus#ask jax rabbitoid#jax rabbitoid posts#a message from the mod
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Late Nights
Pairing: Marcus Pike x gn!reader
Words: 673
Rating: G (mentions of anxiety spirals)
Summary: Your brain keeps you up and a certain FBI agent keeps you company.
Author: Mod Mouse
Notes: I wrote this after having a particularly bad anxiety night so I hope this helps others when the brain juice is no good. Also unrelated but I'm surprised I've never written for this Marcus before considering my love of art so I have a feeling I will write for him more!
Late nights weren’t a new thing for the two of you. One a curator for the Smithosian’s American Art museum and the other an FBI agent dealing in art forgeries. There was always a case that needed extra work done after office hours. It was typical for the both of you to see the wee hours of the morning fueled by the strongest coffee.
But today wasn’t one of those times. This time it was your own damn head keeping you up to the wee hours of the morning. At least with the reports you could control when you could fall asleep. But your brain was a fickle creature. Uncontrollable anxiety spiral was the choice for tonight. You had to distract your brain.
The tv slowly played in your living room. A past favorite show playing as background noise to keep your mind from spiraling anymore. The warm cup of chamomile you held in your hands is your only hope for any semblance of medicine tonight. Absent-mindedly you watched the character repeat the same scenes that at this point you have memorized.
The female protagonist goes on a date with a guy from her office. He says all the right things and she thinks to herself “I can’t be falling for him.” But the more they talk the more they both realize the same conclusion. Cheesy but you love it.
You were so sucked into the comfort show that you didn’t realize your husband had walked into the living room. “Honey what’s got you up this late?” You turn to see Marcus standing at the edge of the hallway, flannel robe wrapped around himself. A Christmas present from your first Christmas as a couple all those years ago.
“You know. Sometimes your brain mixes the wrong kind of cocktail,” You shrugged tiredly.
Marcus frowned softly. He knew you too well not to notice the use of humor to deflect the situation. “Hun,” He said softly as he sat next to you on the couch.
Your body unconsciously leaned into his side, like you’ve done for the whole time you’d been together. “Can’t fool you huh?” You chuckled with a sniffle as tears pricked your eyes.
“Do you want to talk about it? Or you don’t have to. I’m more than willing to stay up with you,” Marcus offered gently, kissing your head.
You took a minute to gather the scattered remnants of anxious thoughts before you replied. “Just do you ever have those moments where your brain decides to sow some throw away thought but then you hyperfixated on it which makes you spiral. Something like that,” You answer, sighing.
“Can’t say I’ve ever had exactly that sort of thing happen, but I can imagine that it’s scary.” Marcus gently rubbed your side with his hand.
“Ya it’s not fun,” You answer cuddling closer into his side.
“Is there anything I can do?” Marcus asked. “Want me to break out those cookies you bought?”
You giggled loving Marcus’ need for sweet popping through. “No, I think this tea and you will be enough for me tonight.”
He smiled and leaned down to kiss your head. “Then that’s what I shall do for you.” Marcus held you close as you two watched your favorite show. The noise and the comfort of your husband is enough to finally allow you to close your eyes and sleep.
Eventually Marcus noticed your breathing evening out. Carefully he turned off the TV, and set the half-full mug on the coffee table to deal with in the morning. Gently as to not wake you, he scooped you in his arms and carried you back to your shared bed. He laid you down on your side before sliding into the covers on his side. When the blankets covered your both, he leaned over and gently kissed your head.
“Sweet dreams my little sunflower. I’ll protect you from those awful thoughts.” And with another forehead kiss, he pulled you close as the two of you fell back into a gentle sleep.
All Works Taglist
@for-a-longlongtime @romanarose
Pedro Character Taglist
@littlemisspascal @burntheedges
@carusolikey @thebeldroramscal
@morallyinept @lady-bess
@pedrostories @rivnedell
@pascalsanctuary @readingiskeepingmegoing
Thanks to the lovely @saradika-graphics for the dividers!
#crow and mouse writings#mod mouse writing#marcus pike#the mentalist#marcus pike x reader#marcus pike x you#marcus pike x gn!reader#pedro pascal#pedro pascal fandom#pedro pascal characters#pedrohub#pedro pascal fanfiction#pedro brainrot#fanfiction#drabble
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Hello! The name is Jenn, and I am the newest employee of VoxTek! I've been in Hell for about a month now and I can't believe how much has happened.
Upon arrival, and after a pleasant conversation, Mr. Vox was kind enough to offer me a job at VoxTek in exchange for my soul (small price to pay if you ask me, although others I've spoken to are trying to tell me I've done a bad thing). Also, I recently acquired wolf features...? I don't really know what to think about that.
Anyway, if you have ideas that would help us with products here at VoxTek, send them my way and I will run them by my superiors. Who knows? Your suggestions could be the next big thing!
(soul no longer owned by @askoverlordvox)
A bit about me, the mod/person behind Jenn!
34 female. She/her. Working mom and wife. I'm a bit new to the whole Helluva/Hazbin fandom, and I would like to think I'm a casual fan (but I did make an OC, so call it how you see it I guess). IRL name is Jenn, I figured it was a common enough name to use for my sinner name *shrugs*.
Originally, this had intended to be a blog for just keeping HH/HB content in one spot, but then I started roleplaying with other blogs and, well, tada?
#hazbin hotel#hazbin vox#hazbin hotel vox#vox the tv demon#hazbin hotel roleplay#hazbin hotel oc#oc#sinner jenn
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Presenting Kaye for @changingplumbob's Dating Deanna
Hello there! Umm . . . My name's Kaye and I'm applying to be a contestant on Dating Deanna
I've just recently aged up to a young adult (21 in Watcher years) and moved out of my Mother's house and into an apartment in San Myshuno! Nothing I ever did made her happy but I think most of that stems from the fact that we're on one of the spare branches of this save's legacy family - did I forget to mention my last name is Glynnan? I was also born a human which is a MAJOR area of contention for my mother Deliliah who thinks it's a disgrace but my big brother Domenic loves me just the same and doesn't care that I'm not exactly the girly girl princess mother always wanted. I wanted to play football instead of joining the cheer leading team in high school and I'm a bit of a glutton - though I consider myself more a foodie who just enjoys ALL food!
I'm an Adventurous sim and I love the slopes of Mt. Komorebi just don't put me on a set of skis, snowboarding is the only way to go down the mountain! I do have to admit that though I don't dislike rock climbing I'd much prefer using the safer machines found at gyms to actually climbing the mountain after hearing about my Uncle Daolong's incident.
I'm working on becoming a professional athlete one day and here's to hoping one of the EA Gods will patch in professional snowboarding. If that happens I'd be the happiest woman ever! But currently just making Candles and selling them on Plopsy to make a bit of extra cash while I slowly move up the athletic career corporate ladder.
I love listening to music at the end of a long day but PLEASE no winter holiday music! I heard far to much of that All I Want for Winterfest Song while I was working retail as a teenager I NEVER EVER want to hear it again if I can help it!
Now for the specifics I guess . . .
I'm a cisgender female still exploring their sexuality. I'm attracted to both men and woman so being classified as Bisexual might be easiest though I'm leaning more towards Pansexual since I don't really care if someone is nonbinary, trans, genderfluid etc and I've met a few Sims who claim they're bisexual but won't date Trans sims, to each their own but why? If someone makes me happy and I them it seems perfect to me!
My traits are Adventurous, Music Lover, and Glutton. I think there used to be more like Socially Awkward and Vegetarian but my Watcher wasn't sure if @changingplumbob had the more traits mod so removed the last two
My current aspiration is to be a Master Maker
My likes and dislikes are below ↓ There's quite a few but My Watcher actually cut it down from what was there when I was a Teenager
Am I OK with getting flirty with the other contestants? I'm here for Deanna but if any of the other contestants flirt with me I don't see a problem with it since we're not in committed relationships or anything.
Am I open to Polyamory? Maybe? It seems to be working fairly well for my cousin where monogamy hasn't been working for my mother - three kids from three separate failed marriages yikes! Maybe you shouldn't talk trash about El when you don't have even half as healthy of a love life. Sorry mom I know it's not proper to air your dirty laundry on national tumblrvision but oh well! Domenic raised me to think honesty is the best policy so . . .
Open to woohoo? I mean it's part of romance now a days so I'd be alright with it. I just won't let my brother tune in those days. Sorry Dom!
Am I open to flirting with Joey? I think I could be! Again I signed up for Dating Deanna and don't want to hurt her feelings but the heart wants what the heart wants I guess
My watcher is ALL IN!!!
#ts4#simblr#the sims community#Dating Deanna#ts4 screenshots#ts4 gameplay#sims 4 screenshots#sims 4 gameplay#Kaye Glynnan
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[Simmerianne93]Couple_poses_25
Hello!! How are you??!
I hope everything is good for you.
You have no Idea how much I have been struggling with these poses... well... not the poses itself, but the object for them...
I was having problems with the texture that was not showing correctly ingame and I had to work on it an entire week to make it works.... I was sooo reliefe when I found the solution some days ago... And I have to say that I really hate making objects for the game haha But I really needed the object for these poses... and even when it is not perfect, I'm pleased to, at least, say that I could made it.
See... I made these poses to use them in blender, but then I decided to make them for the game. The thing is... In blender I can use any object as a tray for the pose, 'cause there are no restrictions on objects and placing them... but in game I needed the actual accessory... and that is what took me longer....
For the accessory ingame I used a plate of pancakes and the tray with a book from one of the kits that released recently.... (When I saw that tray, I was so happy 'cause I needed a tray and they gave me one, and it was perfect.... well, almost perfect....) I have to thanks JochiTec for helping me changing the book of the original tray to the plate of pancakes, cause I had no idea how to make it work (He is a great creator with some great items so, go check their things on curseforge).... and Siboulette, for helping me with the solution for the texture problem (I think you all know her but if you don't, go check her things right here, she is an amazing creator).
I made two different accessories for the pose. One is the tray with a plate of pancakes and the other is the original tray with a book from the "Book Nook Kit", in case you want to use the pose with the book, wich is weird but it can happend...
I made an object clutter version with all the swatches for the pancake accessory too, in case you want to place the tray in other surfaces out of the pose itself.
In the other hand, when I was making the poses, I decided to add a bed version of one of the poses from my "Couple_poses_23"... I thought it could be very helpful for those who can't or don't use the "tool" mod by twisted mexi and want their pixels to cuddle with that pose in bed, so I hope you enjoy the pose in bed too xp... and that your sims have a delicious breakfast.
Since I could't post these poses last week as I wanted, I'm delayed with the next poses, so there are some that I will be posting the first days of September. But there will be no more delays on those posts 'cause for the other poses that are coming there are no stupid inexistent objects or accessories to make (I'm done with that for some weeks x_x... seriously....).
Anyway... Without anything else to say, I'll leave you with the posepack description:
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What is on it?
9 couple poses (made with a female rig and a male rig) + 3 solo poses with different versions (two made with a female rig and one made with a male rig) + 2 all in one.
What do you need?
Andrew's pose player
Teleport any sim by Scumbumbo.
[Simmerianne93]Traywithpancake_poseacc or [Simmerianne93]Traywithbook_poseacc
A double bed.
Redhead iphone 11_R or Moc iphone 11.
Optional: Draughty Doors by quiddity-jones.
Optional: [Simmerianne93]Traywithpancake_object B&B object as clutter.
Instructions on the original post.
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TOU
Do not claim my creations as your own.
Do not re-upload or modify my creations.
Do not make money of my creations.
Do not include my creations in Mods folders to download.
Please follow my Term Of Use.
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Download it now here — [Early access until September 19th, 2023]
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If you want to support me: Patreon | Ko-fi
For more poses: Pinterest | Wix
My socials: Twitter | Instagram
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I really hope you like them and I will say on advance: Thank you so much for use them.
@ts4-poses @emilyccfinds
#ts4#thesims4#sims4#thesims#ts4poses#thesims4poses#sims4poses#posesforsims#poses#sims#soloposes#coupleposes#duoposes#sims4cc#creator content#creatorcontent#simmerianne93#simscc#download#earlyaccess#accposes#hugposes#kissingposes#kissposes#breakfastposes
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